Youngkak Cho, Remove the controls, 2014 © Youngkak Cho

On the Problem of Visual Experience in the Age of Digital Convergence

Youngkak Cho has long observed and taken interest in the digital environment of contemporary society. In particular, he has focused on the profound impact that changes in the interface domain of digital media have had on humans, producing a range of works concerned with the perspectives through which these developments may be viewed.

The development of media has brought changes not only to human life but also to ways of thinking and even to concepts of art. The arrival of the digital world, however, seems to demand a more fundamental transformation of human systems of thought. Humans live their lives in the reality visible before them while simultaneously inhabiting virtual space, and fundamental changes have also occurred in the ways objects are perceived and sensed.

Humans in the age of digital convergence, surrounded by digital devices, are no longer simply biological beings within the natural world but are becoming new kinds of beings who interact with digital devices and inhabit mixed realities. This appears as a vast metaphysical current and makes it necessary to reconsider questions concerning human existence.

Cho sees the interface environment of the digital age as one of the most important points requiring attention and examines it closely through his work. An interface may be understood as a kind of linguistic boundary. Looking back through human history, changes in media environments have produced expansions of language, which in turn expanded the realms of sensation and thought.

Yet the advent of the digital media environment has brought about an event and transformation qualitatively different from previous changes in spatial concepts and modes of thought resulting from physical media environments such as images, writing, print, photography, and moving images. It crosses the boundaries of real time and space. For this reason, closely examining this linguistic boundary may be one of the most fundamental and appropriate ways of investigating the meaning of the digital age.

The works presented by Youngkak Cho in this exhibition clearly demonstrate this perspective. In particular, The Society of Signal replaces familiar interface icons such as ‘stop, play, rewind, forward,’ commonly used on remote controls and when operating videos on the web, with individual frames on the video screen. The images then stop, play, rewind, or move forward according to those commands.

Users of digital devices have long pressed such buttons without much thought, but when those commands appear as visual frames in their own right, viewers become aware that icons do not simply function as a language of communication with machines. They also operate as frames through which we perceive objects, experience sensations, and view the world.

In Remove the Controls, a mouse icon is attached to a mouse-shaped RC car and controlled with a joystick, bringing the cursor point previously encountered virtually within the two-dimensional monitor into physical reality. By materializing the interface of a digital device within real space, the work suggests that we have entered an era in which virtual spaces have become living realities that no longer need to be ontologically distinguished from the physical reality before our eyes.


Youngkak Cho, Error of Error, 2014  © Youngkak Cho

This series of works offers meaningful implications in two directions. One concerns the fundamental changes in relationships between humans and digital devices, as well as among humans themselves, brought about by innovative digital technologies. Through transformations and developments in the interface between humans and digital devices, digital devices are no longer merely material tools or objects; they have become part of an expanded neural network.

In other words, changes in interfaces through which digital communication takes place have also brought revolutionary changes in modes of cognition. This is not simply a transformation of the realm of perception, but points toward a convergent situation involving biology and physics. Perhaps humans have now entered a process of co-evolution through their combination with digital devices.

This compels us to revise traditional perspectives on the ontological position of the human subject. It demands a reinterpretation of subjectivity that could not have been recognized even through earlier transitions from human media such as images and writing to physical media enabled by developments in paper and printing. Ultimately, this situation forces us to ask a fundamental question: where do the uniquely human boundaries actually lie?

The other issue concerns how we should understand the coded human subject conditioned by the interface environment of the digital age. As transformations in the interface between humans and digital devices lead to situations in which humans and objects become integrated through particular codes, various unforeseen problems emerge.

Within the cultural condition of digital convergence, standardized interfaces raise questions not only about the physical boundaries of human intellectual systems—from cyborgs to the artificial intelligence of humanoid robots—but also about situations in which even the human unconscious can be coded, as in certain forms of contemporary commercial design and advertising based on human experience. We are therefore inevitably led to ask how such circumstances should be understood.

Youngkak Cho does not attempt to offer an answer to these questions through his work. Instead, through the distinctive method of the game, he presents one possible approach to the problems he is considering. Viewers interact with his works, experiencing interfaces that protrude from two-dimensional space into three-dimensional reality or encountering situations in which the interface itself approaches them as a visual frame for understanding the world.

As viewers simply proceed through the game, they come to recognize their own tendencies within that experience. In truth, perhaps no one can provide a clear alternative or answer concerning the future of this digital cultural environment. Under such conditions, all one can do is repeatedly and sensitively examine what one is actually experiencing.

In response to this situation, Youngkak Cho uses the playful structure of the game to provide an environment in which viewers can directly experience the current condition of the digital interface. Rather than presenting a work as a singular material artwork, he constructs visual structures that make viewers aware of the frames through which they perceive the world.

Encountering his work therefore leads us to consider whether the role art can play in this era may ultimately be not to present a particular object or direction, but rather to expose the system of the present itself.


Lee Seunghoon
Cyart Art Research Institute

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