Installation view of 《Speculative Matters》 ©G.MAP

The G.MAP New Media Art Special Exhibition introduces contemporary artistic perspectives to audiences through digital technology and media, encompassing the integration of multiple senses and experimentation with new media.

This year, the exhibition focuses on Sookyun Yang (b. 1982), an artist actively working in the field of Art & Technology, whose practice explores the boundaries between technology and art through themes such as sensations and experiences within contemporary technological environments, interactions between data and matter, and the creative use of technological errors.

Through nine works based on 3D scanning, VR modeling, generative artificial intelligence, and other technologies, 《Speculative Matters》 explores materiality and reality within the contemporary technological environment and seeks to present audiences with new visual models formed between the virtual and the real, the human and the non-human, and contingency and regularity.

The exhibition title 《Speculative Matters》 is based on speculative realism, a philosophical movement that seeks to explore the independent reality of the world and objects beyond anthropocentric thought. By attending to forms of materiality that humans themselves may not perceive, and by beginning from the recognition that humans are also part of the ecosystem and are themselves “matter,” the exhibition attempts to understand non-human beings, artificial intelligence, and other entities external to the human from a different perspective—that is, a speculative perspective.

Matter consequently comes to occupy a position not as a merely static substance but as a dynamic entity capable of evolving and generating itself through necessary contingency and the possibility of transformation.

Furthermore, the artist continuously explores the concept of “speculative matter,” expressing through artistic practice how matter and objects, humans and technology intersect, change, and mutually constitute one another.

She also implements, on practical and sensory levels, the perspective of “cosmotechnics,” which argues that technology should not be confined to a merely instrumental means but redefined as a medium through which harmony among humans, nature, and the cosmos can be achieved. In doing so, she seeks to demonstrate that art need not remain merely an aesthetic expression but can combine philosophical thought with technological imagination to propose diverse ontological possibilities.

Through works such as OOX 2.0 – Application for Earthly Matter Human Ontography, which illuminates Eastern philosophy—long marginalized in the course of Western-centered technological development—through generative artificial intelligence; Exotic Species in the Robot Ecosystem, which develops a discussion of objects and non-human beings beyond the boundaries of an anthropocentric perspective; and Sensory, Crystallized, which regards VR space as a productive space freed from the constraints of the physical world, such as gravity, and materializes related data through 3D printing in order to foreground the possibility of errors that may arise in the process, we can discover previously unrecognized layers of matter through a technological imagination concerned with matter and data.

The concept of contingency that transcends causality and plausibility, as seen in works such as In the forest of speculation, which constructs a series of worlds through incomplete data in an attempt to locate a logic of perception that does not exist, and From the OOX, which raises questions about human visual bias through visually incomplete elements, reflects one of the central lines of thought in this exhibition.

Randomly generated data, glitches arising through technological processes, and indeterminate elements reveal how matter is reconstructed. The uncertainty and unpredictability produced through these technological processes allow materiality to be experienced anew and unsettle the frameworks through which we have defined the world.

《Speculative Matters》 is a journey beyond the boundaries separating technology, matter, and human existence. Through this exhibition, I hope audiences can experience through multiple senses the possibilities of layered realities and materialities opened up by technology, move beyond seeing the world in which we live from yet another perspective, and imagine the future from multiple angles.

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