Eunhee Lee, AHANDINACAP, 2020, 3-channel video, 12min 48sec. ©Eunhee Lee

The human body is one of the immutable elements that define human existence. Without the body, no thoughts, cultural productions, or human activities. In this respect, the body is a medium, and the role it plays is also a fundamental interest of technology-science. Eunhee Lee's work mainly explores issues related to the interactions between the body, machines, technology, and the systems they trigger, grounded in everyday experiences. She seeks to establish connections between the bodily image in moving image art, which is based on technological foundations, and the essence of the medium.

A few premises of walking with two legs (2021), which will be screened for the first time in this NEMAF Film Festival, is a two-channel piece centers around the act of "walking," comparing and exploring the conventional walking of able-bodied individuals with the walking of disabled bodies. Among her other works, Stance phase, Swing phase(2021), AHANDINACAP (2020), and LONGING (2020) critically examine the question of whether certain states of the body can be categorized as normal or abnormal, centering on how bodies perform when running or walking.

The experience of watching a long rehabilitation treatment for a family member's disease in dealing with both disabled and able-bodied bodies, while also examining the impact of medical technology's evolution on the state of tension in the body. Whatever the basic attitude a physically abnormal person perceives about his or her body, they will possess sensations that an able-bodied person may never experience. This manifests itself in Eunhee Lee's work as a tension between the body as an object and the body as an agent. The treatment techniques continuously presented in her work increase the intensity of this tension.

Another film, Blood Can Be Very Bad (2018), is a video essay that interweaves a family member's battle with cancer with questions about technological media and the body-image reproduced by medical technology. The English phrase "Blood Can Be Very Bad" is an ideogram referring to the procedure of swiftly diagnosing a patient's brain through computerized tomography (CT) scan. In the West, since the 16th century, various methods have been developed to dissect and study the body in order to treat symptoms or diseases.

The continuous development of the current medical imaging technology has improved access to the inside of the body, revealing the inside of the body in a more comprehensive way, and drawing attention to the body as a visible object. The artist proposes a reexamination of these images in the context of the relationship between the body and data, while also confronting medical technology as a source that produces decisive images for someone's life and death rather than purely for therapeutic purposes.

It faithfully serves its purpose as an objectified body image, and the image ratio of the work is also presented after being converted into a vertical ratio in accordance with the structure of the body. The video images of the body and the technological devices or equipment assisting the body that Lee Eun-hee deals with appear to maintain a certain distance and seem to grasp and observe certain factual relationships (specific states).

However, more fundamentally, she looks at human enhancement aimed at the expansion or augmentation of the body, and interest in science and technology for human reconstruction in relation to real-world society. The exploration of the mechanism of alcohol is linked with the exploration of the normality and abnormality of the body in other works.

The two-channel film, which will be screening Contrasts of Yours(2017), exposes the problem of body (face) images that digital technology recognizes, does not recognize, or misrecognizes through several real-life examples, discussing the abnormality of digital technology. The artist exposes the problem of technical mechanisms that do not recognize specific races by showing examples actual cases. Here, technology is depicted as a surveillance system that observes humans and a record-keeping system within the circulation of digital information, where humans are also evaluated and classified solely as images.

It reveals the structural issues of technology as an incomplete system. In the video, several examples are shown, such as Hewlett Packard laptops' cameras being unable to recognize black individuals, New Zealand's national information system rejecting uploaded photo images for passport issuance because it fails to classify them as humans, and facial recognition systems mistaking innocent civilians' faces for criminals, as seen in real bank robbery incidents. These examples highlight the real-world issues of face recognition technology and video surveillance errors.

Despite these technical flaws or errors, the topological situation of technology used as digital information in reality has real-world consequences which in some cases leads to the destruction of an individual's life. The intervention of technology in human reality, rendering humans powerless, results from the flawed exchange between human as the agent of technology and technology itself, causing a confusion of hierarchies. This requires a comprehensive understanding of the humanization process of post-human perspectivism. In fact, historically not all embodied human beings have been recognized as human beings.

It inevitably brings to mind the question of how humans, who have been repeatedly dehumanized, have dealt with their humanity or how they have redefined their given status as humans. Perhaps post-human analysis is to experience the interest of different focuses through subjectivity that has been excluded from a centralized point of view. This is also related to the resistance, acceptance, and resetting of other outsiders to the exclusionary limitations of human status.

An image, in its essence, evokes perceptions of similarity to other entities, thereby eliciting a simulated response towards the indicated subject or object. The technical errors revealed in reveal the loss of causal or indexical connection with reality. Images have always been closely associated with our bodies, but digitized images expose another layer of the world that we perceive to always be there.

The study of images that cross media types starts from the real world of concrete shapes and representations that appear in various types of media. Additionally, it entails a cyclical process that rapidly traverses the mental experiences of media producers and consumers, ultimately reverting to their physical existence within the tangible environment.

HOT/STUCK/DEAD(2022), which will be screened last, can be seen as an attempt to connect our body with the body of the physical screen in this cycle process. The video shows the process of finding the physical origin of the LED screen, but the artist focuses on the human hand that produces it. In other words, the human labor force for production, rather than focusing on the screen itself as a technological medium that displays images.

Moreover, it examines pixels and technological particles much like peering into the cells that constitute the body of the screen. The physical body of the screen has a finite temporal chain similar to the human body. As an industrial product, it connects the body of the screen with the human hand that produces it. In the video, it is expressed in various textures through a combination of images such as interview videos and computer graphics.

The surface of the screen crosses between materiality and immateriality, which constitute the original body of the screen, and is visualized from a source called ‘liquid crystal’, which has life and is nestled inside the device. The question arises as to how closely we seek to bridge the gap between the moment of imitation or reproduction on the screen and our desire to become part of the liquid crystal itself. This blurs the boundaries between the subject and the object, where we become what we see, and the image becomes a shared entity that enters us and can become a part of our existence (Being).

In The Flat Blue Sky(2016), the artist asks, "What exists just below the surface of that blue screen?" and the hand that enters the screen disappears beneath the blue surface as it is recalled in HOT/STUCK/DEAD. In the closing scene of HOT/STUCK/DEAD, when someone's hand appears to peel off the shattered surface of the liquid crystal, we come to realize the prominent influence and closeness of what is right in front of us in the cycle of producing and consuming technological images. At the same time, we acknowledge that it remains an intangible illusion, existing as a ghostly entity that we can never truly touch.

Eventually, technology-mediated images, unlike the human body, can transcend their own physicality (the screen) and reappear before us, even if they seem to disappear. They possess an immortal body, constantly shifting and never truly dying.

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