Jinseung Jang, Data Cabinet, 2020, Stainless steel, acryl, ABS filament ©Jinseung Jang

Since the late 2010s, Jang Jinseung has been exploring certain questions through his video and mixed media installation work: What does it mean for human beings when images allude to “seeing” that no longer requires a human “seer”? What happens in our world when data transcend their nonmaterial state and transform into different objects that reconstruct human identity, consciousness, and even imagination? (In other words, what kind of world does this reconstruction create?) These questions recall the work of Trevor Paglen, who has recently been actively experimenting with audio-visual recognition systems based on computer perspectives and artificial intelligence, or Ed Atkins, who has used computer graphic-synthesized moving actors in variations on the different relationships that exist between the digital, the physical, and the psychological.

To be sure, it is also possible to draw connections between Jang’s artistic work and the ideas of the many digital media scholars and philosophers of technology who can be invoked to explain the work undertaken by Paglen and Atkins. The reason for this pedigree is not to speculate on or critically evaluate the quality of Jang’s work in comparison to the work of those other artists. I am simply stating this early on to establish how his work engages with the various epistemological, existential, and cultural questions that are searched for, and identified through, keywords such as “post-internet” and “post-human.”

Face De-Perception (2017), Jang’s graduation project at Goldsmiths, University of London, is a facial recognition algorithm system linked to Kinect motion sensing and an oscilloscope. Human faces captured by the computer-linked camera are first stored as black-and-white data, which is then converted into pixel data and sound information through algorithm calculations. Converted once again through the oscilloscope, that information is finally outputted as visual patterns for the facial shapes. The system operation that ties together this multi-stage conversion process “erases the individual physical identities of different people and shows them in a way that maximizes the similarities common to all human beings.”

The intended function of the operation is to “symbolically delete the layers of discrimination and preconception through which we view each other.” We can identify Jang’s critical stance by drawing connections between this function and the work’s title. The “de-perception” part signals that human perception is a product of socially based “discrimination and preconception” that cannot be reduced to natural capabilities, with the “de-” prefix referring to the removal of those same discriminatory attitudes and preconceptions.

There are two questions that this raises, or that could be raised in connection with this. The first is the same question asked by figures such as Wendy Hui Kyong Chun, Kate Crawford, and Hito Steyerl: Is it not the case that computer-based image production and circulation systems combining algorithms with AI networks are actually far from objective or neutral—that they both reflect and reinforce societal discrimination and preconceptions in the construction, dissemination, and operation of computer-based media, as we see in the examples of facial recognition systems used for airport security and police profiling?[1] 

The second question concerns how human beings and the world are actually seen by these systems from which human perceptions have been removed, and how the world looks when these systems have been visualized. Some of Jang’s works clearly focus on investigating the second question. In (Miss) Understood (2017), a documentation video showing the testing and operating of Face De-Perception, the viewer’s perspective is identical to that of the facial recognition system.

In addition to seeing the participants interacting in different ways with the system, the viewer also experiences changes in abstract line patterns and sounds produced in real time through the automatic recognition and conversion of their faces, along with changes in the numerically converted data values. As this shows, a major focus of exploration in Jang’s work has to do with the operations of devices that perceive human beings and the world yet compute different images of them—what Paglen refers to as “seeing machines”—and the visualization of the data computed by these machines or their conversion into various physical objects.

These explorations broaden into the realm of the interfaces and infrastructure that constitute today’s automated societies. Before Termination, the second episode of his omnibus film ‘Decennium’ Series (2020) produced in collaboration with artist Lee Eunhee, documents the process as a former taxi driver and current driver of the self-driving taxi “I-Limo” gets in a taxi alone to go home. From the perspective of the driver who is wearing goggles, the viewer experiences the I-Limo’s real-time updates of road and distance information up until the moment just before an accident.

Jang’s focus with this film is not simply to show the inherent dangers of self-driving systems or imagine an agent subjugated by platform labor. He is using the embodied perceptions of virtual reality to communicate the post-human emptiness and unpredictability of the informatized world that emerges when the public realm of road signaling systems is supplanted by privatized automation systems.

In Data Circulation System (2020), Jang presents the viewer with perceptions at the infrastructure level as data are circulated and stored, including Data Cabinet which visualizes facial recognition data from Face De-Perception and a self-operating robot that gathers data. Just as the driver manipulating self-driving system data in Before Termination becomes the subject of the data experience, the viewer in this system is both a provider of data (object) and a subject watching themselves being converted into data.

In these ways, Jang Jinseung has explored the workings of automated “seeing machines” that essentially do not require human beings, and the perspectives and images that they give rise to. In the process, he interrogates the ways in which the data circulated through these machines’ connections neutralize or restructure the distinction between subject and object, or between physical and virtual space. In Deluded Reality (2021), he offers an extreme adventure of the meta-human created in a world where simulations form the basis of nature and memory.

The character here establishes their bearings as they sense the smells and salt of the sea and the cold polar temperatures, passing by a factory that mass-produces similar meta-humans as they trace back the origins of their own creation. The self-exploration of this virtual human swimming against the rules of physical time and space unfolds in a way that blurs the traditional boundaries between humans and nature, but all the spaces in which that search takes place are part of a world rendered in the same 3D computer graphics often used in video games and machinima.

While the theme of Deluded Reality is a world rendered completely virtual, one in which the boundaries between the real and virtual have been fundamentally erased, we may also raise the question of whether the physical and virtual worlds simply exist in a blended state, or whether some gap exists between the two. This is the question explored in Jang’s most recent work Virtual Chronotope (2022). A video essay reflecting on the concept of the “virtual particle” in physics, it has the artist using virtual camera techniques—modeling a panoramic form of visual tracking—to connect black-and-white images of an actual city with monochrome versions of those images and monochrome graphic images that recall those recorded by an infrared camera.

The continuity in perspective corresponds to the layering of real and virtual space, yet it also draws attention to the gap between the real and graphic images. Moreover, this gap denotes a “free space” that emerges from the lack of correspondence between the real and virtual space—what the narration describes as a “space containing multiple layers and energies.” The work does not share what these layers and energies represent or what potential they harbor. But they are definitely questions that Jang Jinseung will continue to explore through CGI and digital visualization in his future work.


[1] For more on these questions, see Wendy Hui Kyong Chun, Discriminating Data: Correlation, Neighborhoods, and the New Politics of Recognition (Cambridge, MA: MIT Press, 2021); Kate Crawford, Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence (New Haven, CT: Yale University Press, 2021); Hito Steyerl and Trevor Paglen, “The Autonomy of Images, or We Always Knew Images Can Kill, But Now Their Fingers Are on the Triggers,” in Hito Steyerl: I Will Survive, eds. Florian Ebner et al. (Leipzig, Germany: Spector Books, 2021), 239–256.

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