Jamyoung Koo, PBB, 2018, Software program, server computer, LCD, HDD infected with virus, modem, LAN, chair, Dimensions variable, Installation view of 《PBB》 (Dimensions Variable, 2018) ©Jamyoung Koo

In 1968, Jack Burnham, in his essay “System Esthetics” published in Artforum, argued that art was moving from an object-oriented to a system-oriented culture, and that this shift would emerge not from objects themselves but from the processes of becoming objects. He also claimed that the distinctive function of contemporary art no longer lies in its material persistence, but rather in the relations between people, and between people and their environments — that decisions regarding the use of technology and scientific information would, literally, become art.¹

More than fifty years later, many of Burnham’s predictions have become everyday reality. The shift from a world structured by objects to one structured by the invisible flows of information and technological sophistication is precisely the world we inhabit today.

Koo’s practice is not about the contents delivered by media but about deploying the problematics of media itself as sculptural vocabulary within today’s media environment. Grounded on the infrastructure of information technologies operated by software and hardware, he constructs new hardware to make visible the ways in which software functions.

In his work, hardware is not simply the machinery that enables programs and information to run. Rather, hardware becomes a frame to demonstrate how programs and information themselves “exist.” He envisions this system as a kind of “body,” one whose forms emerge from reading the flows of code that make software usable. The works we encounter are thus “bodies” — but bodies composed of software, that is, the materialized surfaces of code flows.

This constitutes a kind of aesthetic decryption of the media environment — so much of which is symbolized and coded — that dominates our world today. Underlying this approach is an attitude of reflection: what forms does a world ruled by software take, and, through it, what forms does our own way of life assume?

Lev Manovich, in Software Takes Command, calls software “something else,” pointing out that all the “cultural software” used by millions is merely the visible portion of a much larger software universe.² He also argues that the material elements constituting “culture” today, as well as the systems and processes that operate it, must take into account not only the “visible software” that consumers use, but also “grey software.” He concludes that our society is a “software society” and our culture a “software culture,” because software plays a central role in both the material and immaterial structures of our world.³

If we accept that Baudelaire’s notion of modernity still holds relevance, then the economic, political, and cultural conditions that shape the “software society” inevitably become matters of artistic concern. Yet these references still appear largely object-oriented. In contrast, what Koo pursues is a system-oriented approach — plunging into the state of code itself to embody it as art.

To materialize the coding of information, Koo borrows engineering and biological models for his hardware frameworks. In PBB (Phoenix Phenotype Breeding, 2018), he appropriated the hardware display systems of digital billboards, translating the latent temporal suspension of viruses dormant within computers — not yet manifested but present — into architectural lightweight steel frames. This revealed his particular interest in the “internal.” From this point onward, his method has been to externalize those systems originally hidden inside technologies, surfacing the structures that govern the storage and circulation of information.

In his solo exhibition 《Development of editing methods for website structure》(2020), he analyzed the code and HTML that underpin museum websites, hybridizing them with systems from biotechnology, molecular biology, and computer software. This project began with questions arising from the pandemic period, when viewing exhibitions online — experiencing art in mediated spaces — became commonplace. By transposing HTML from a museum website into molecular structures, he produced forms that were 3D printed and arranged similarly to the layout of large servers. The suggestion here is that the coded spatial structures of websites constitute a new “real” in which we experience art. Yet this real is not offered as representational message, but as manifestation through the forms and structures of technological language.

In his solo exhibition 《On the Growth and Form of Software》(Incheon Art Platform G3, Incheon, 2021), he took yet smaller units: the processes of specific source codes being revised through developer-community discussions. He generated sculptural forms resembling muscle bundles to represent the growth of code, using carbon fiber — the industrial material most analogous to muscles — to visualize them. The new work Soft Muscle(2021) materializes code’s growth as the generation of muscles, overlaying 3D printing with CFRP molding or water-transfer films to effectively embody the toughness and density of muscular fibers.

Carbon fiber is often used in the interiors of muscle cars, with woven textures and surfaces that evoke muscular bodies or powerful machines. These large, black, grotesque masses with artificial textures evoke a bizarre grotesque quality. Realizing that these forms visualize immaterial, abstract code only amplifies the gulf between the tangible intensity of their materiality and the intangible abstraction of code.

To give form to code — already complete as symbols — is to appeal to our human cognition, which cannot perceive abstraction without concrete forms. To visualize abstraction recalls the transformation of inorganic into organic, evoking biological analogies. Koo frequently draws upon concepts from organic chemistry and biology: comparing the selection of key tags from website sources to genetic scissors, adopting molecular visualization methods to give form to website codes, borrowing exhibition titles from classics in biology.⁴ The most significant analogy, however, is that of reverse transcription.

Some viruses, unable to metabolize independently, parasitize host cells. Certain viruses produce DNA from RNA in reverse — a deviation from the normal process — and insert it into host genes. The DNA altered by viral RNA produces different mutations. Koo regards such reverse transcription, which generates difference, as a search for alternative possibilities.

Since Plato, images have been regarded as secondary to the real. But today, in the age of Photoshop, Illustrator, and Rhino, where objects can be extracted from images, reality itself has become something that arrives after images. In this reversal of value systems, Koo’s act of giving bodies to code reflects a paradigm shift in which software transforms the essence of all things that constitute culture.

Visualizing software recalls the dominance of media over our present age, the hybrid sensations of contemporary humans who cannot help but synchronize with programs and devices.
But above all, what Koo dreams of is the possibility of reversing physical, human-centered sculptural language and exhibition spaces into the immaterial language of programs, generating unimagined new mutations. We can only await the healthy emergence of those mutants.



1. Jack Burnham, “System Esthetics,” Artforum, September 1968, p. 31.
2. Lev Manovich, Software Takes Command (New York, London: Bloomsbury Academic, 2013), p. 7.
3. Ibid., pp. 21, 33.
4. The exhibition title 《On the Growth and Form of Software》 borrows from D’Arcy Wentworth Thompson’s classic On Growth and Form (1917), which systematized morphological development in biology.

References