Taeeun Kim, Recycling System, 2008, 2 distance sensors, DC motor, gear, wood, steel, Fresnel lens, 105.5 x 66 x 122 cm © Taeeun Kim

Korean Media Art Seen through ZKM and Ars Electronica Center

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Media art reached the first high point in its history during the period between the early and mid-1990s, when many artists were experimenting with new media and new technology. In line with this history, Ars Electronica, Austria opened a new center in 2009 and held a media art festival, to mark its 30th anniversary, while in the same year, ZKM, Germany marked its 20th anniversary.

These significant media art hubs have for many years trod a similar path through media art, but now appear to be heading in different directions. The reason I begin with these two organizations, in a discussion about Korean media art is, not just because they are important media art centers, but because I believe their paths and attitudes can become helpful for deciding the path Korean media art must take.


Hoyeol Ryu, Laufen, 2006, MDF, LCD, speaker, 50 x 50 x 24 cm © Hoyeol Ryu

1. Karlsruhe – ZKM

Karlsruhe, a small city one hour’s train ride from Stuttgart, has attracted the world’s attention with ZKM or Zentrum fur Kunst und Medientechnologie (Center for Art and Media Technology). Converted from a munitions factory, ZKM has often been described as the world’s best media art center, where many media artists research and create works of art in collaboration with computer engineers and scientists.

But to this, ZKM has recently appeared inactive in its creation of work and discourse. Although the center at times organizes huge exhibitions, and new projects, by considering its recent activities, it seems a little like a fossilized dinosaur, finding difficulty in maintaining even a status quo.


Junebum Park, 600cc, 2008, Single-channel DV video, NTSC, color, sound, 1 min 50 sec © Junebum Park

2. Linz – Ars Electronica Center / Festival

By traveling five hours from Karlsruhe by train, one reaches Linz, a small city on the banks of the river Danube. Linz was once a city where blue skies were rare, due to air pollution caused by nearby iron factories, but it is now noted for its shining blue sky, beautiful river, and its world-renowned media art festival, Ars Electronica.

The Ars Electronica Festival, founded in 1979, marking its 30th anniversary this year, is often regarded as a great festival for those working in media art, although recent criticism has been leveled at the popularization and commercialization of its conferences and workshops. Nevertheless, the magnetism of this festival continues to inspire discussion about the future of media art, and helps stimulate the public’s understanding of media art.

Above all, what is often most interesting and exciting is the opportunity it allows to experience live media art this festival gives. What force maintains this festival, as something lively and vital, for 30 years? Most probably people, consistently pursuing inflexible goals through belief in the potential and role of media art.


Jinyo Mok, Music Box, 2004, 576 LEDs, PC, maple wood, steel, stainless steel, custom software, speakers, 300 x 70 x 150 cm © Jinyo Mok

3. Korea, or Seoul’s Media Art

ZKM’s and Ars Electronica activities are clues as to what direction Korean media art should take, which also provide opportunities to consider our current media art situation. Korean media art is unlike media art that fosters advanced experimentation, like at ZKM, or produces enormous projects, like those of Ars Electronica.

The Seoul International Media Art Biennale (Media City Seoul) is an art event closer to a stagnant contemporary art festival, rather than an event addressing pending issues and future directions of media. Also, Korea is without a media art center, which can play a pivotal role in linking media artists to viewers and beyond to stimulate communication.

Korea is credited as the world’s IT powerhouse, but our recognition of and infrastructure for media art is less than global. We must therefore thank all our media artists who have consistently maintained their work, despite the difficult situation.

It is not easy to define the Korean media art in a word, but we can point out its features. One of the most distinct is, unlike other countries’ media artists, many Korean media artists come from art colleges, especially sculpture-related departments. Their media art often therefore includes video art, incorporating single-channel video or kinetic art, using software and sensors.

Strictly speaking, this work is classifiable more as a type of contemporary art, rather than a mode of media art. Another feature is Korean media art rarely addresses social issues, like problems of human rights and the environment. Media activism is rarely found in media art. As many media artists major in visual arts, they seem to put more importance on aesthetics and form, rather than contents and issues.


MIOON, Aside of Audience, 2008, 3-channel video installation, 18 min © MIOON

4. Media Art or Media Artists, as Art and Society Link

It can be precarious to view media art from a social context. Considering that media artists have experimented with new media and new technology, instead of espousing them both or admiring them. It is also undesirable to internalize media art or remain stagnant to their forms of expression.

Diversity is required in Korea’s media art. Diversity here meaning, a variety of voices or, a variety of concepts, rather than use of various technologies. To this, 《THE MEDIUM》 is meaningful.

The five artists participating in 《THE MEDIUM》 - Kim Tae-eun, Ryu Ho-yeol, Park June-bum, Mok Jin-yo, MIOON - may well represent a diverse range of media art, including interactive media, video, and video installation, but it is important to notice they also raise a wide variety of social issues through their works. Their works of course do not fully reflect these issues.

In Music Box, employing subject matter familiar to everyone, Mok Jin-yo enables viewers to approach media art intimately. Park June-bum’s 600cc and An Impact Absorption Device are all single channel video pieces created by his rather extravagant imagination make viewers burst out laughing.

Ryu Ho-yeol’s Juke Box projects computer-programmed video onto the music box-like object he made. His simple video images encompassing real images, computer animations and digital and analog images are sufficient to show an aspect of society.

Due to limited space, each artist’s work can be discussed only briefly, but what remains significant is their works are not confined to a specific genre. Although their activism is implied, we can agree that they have strived to communicate without confining their arts to a specific medium.

As media artists, using a variety of mediums, it is obvious they are aware that they are making a liaison between art and society. When the number of such artists increases, we can form a community with these artists, and then develop artists to the international art stage.

References