Installation view of 《Forest Temperature Bunker》 (BYFOUNDRY, 2022) © FOUNDRY SEOUL. Photo: : Kyung Roh.

BYFOUNDRY is proud to introduce Seoul-based artist Serin Oh’s solo exhibition 《Forest Temperature Bunker》 from July 15 to September 8, 2022. Serin Oh’s work explores dichotomies of original and imitation, real and virtual, new and discarded through crafts, art objects, video, and text.

In this exhibition the artist’s imaginings, setting out from a story of zinc mines and lenok to swim freely between reality and fantasy, are presented in 18 sculptures created through ceramics and 3D printing.

While in Bonghwa County, North Gyeongsang Province in 2020 in search of materials, Serin Oh encountered the story of the Nakdong River lenok, which intersects with the rise and fall of the zinc mines in the area. The Nakdong lenok went extinct due to environmental pollution and habitat destruction from mining development, leading to a seemingly successful multi-year restoration project reintroducing Han River lenok into the Nakdong.

Yet the lenok found in the river today are not the released Han River lenok, but the Nakdong lenok thought to have disappeared long ago. Following this story of the human intentions and desires surrounding resource development and ecological restoration, and the concluding twist that nullifies such human efforts, the artist wonders, “Maybe the lenok are actually living at their own pace and in their own way, and human eyes just can’t reach that world.”

Installation view of 《Forest Temperature Bunker》 (BYFOUNDRY, 2022) © FOUNDRY SEOUL. Photo: : Kyung Roh.

In the exhibition, Serin Oh begins with this hypothesis and then goes one step further. The artist imagines “some corner” where the Nakdong lenok hid themselves away until the deep forest and cool temperatures necessary for their survival returned to the mountain streams, and where the Han River lenok that were unknowingly uprooted by humans might be living now. She realizes this imagined place in sculptures that combine ceramics and 3D printing.

The artist creates these sculptures by connecting two parts made with different materials and methods. The lower portion of the piece is a ceramic sculpture of irregular shape, while the upper portion consists of a 3D printing mass created from open-source data used in movies and games, which the artist collected, combined, and altered.

Natural and artificial materials, organic and linear forms, the smooth luster of glaze and the crunchy sparkle of pigment particles collide and coexist within each piece. These disparate elements produce an unfamiliar and mysterious sensory impression, while also creating a multidimensional reflection of the artist’s imagination as it unfolds through nature and artifice, past and present, the visible and the hidden.

Through these 18 sculptures, the artist shapes “some place” between reality and imagination. Razing the rigid borders of dichotomy, she erects these sculptures in their place, and this scenery opens a gap through which concealed questions and hidden meanings are revealed, and new beauty emerges.

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