Yiyun Kang, Between, 2009, Video installation © Yiyun Kang

As Marshall McLuhan’s view that “all media work us over completely. They are so pervasive... that they leave no part of us untouched, unaltered” has become almost canonical, digital media has already penetrated our lives in a total and profound way.

I acknowledge myself as a contemporary individual who easily suffers from anxiety when disconnected even for a single day from this media environment, such as the internet. My approach to practice is to unfold, through digital media—the dominant medium of our time—the thoughts and sensations I experience within the digital media environment.

Although the forms through which my concepts are realized vary across digital video, interactive moving images, and 3D animation, my works are fundamentally clusters of data composed of bits. Unless electricity flows through them and they are activated by a switch, they do not exist; they can be reproduced endlessly and modified through scripts and mathematical values.

If we descend to their most fundamental level, should these digital pieces of information, which are nothing more than numbers of 0 and 1, be regarded as truly existing, or as existing in a virtual state? Likewise, within the media environment in which contemporary people live, can a clear boundary between reality and virtuality ever be defined?


Yiyun Kang, Between, 2009, Video installation © Yiyun Kang

The boundary between the real and the virtual, between the authentic and the inauthentic, and the ambiguous tension that emerges in between constitute one of the central concepts underpinning my practice. This idea takes concrete form through interaction with viewers, allowing them to experience this state of tension through the work itself.

Accordingly, my works do not function as fixed endpoints but rather as active “sites of process—interfaces” that provoke action and offer viewers vivid, real-time experiences. These are spaces through which audiences can move, approach, and activate the work. Through this, I seek to provide an interactive experience rather than a one-directional mode of contemplation.

For me, new media is a medium that enables a more synesthetic form of communication with the audience. Consequently, my works are rarely presented as framed moving images and are instead realized as installations that maintain a close relationship with space.

The video installation environment constructed for this exhibition presents viewers with a highly realistic illusion. My moving images, which take the human body as their subject, are meticulously projected onto panels that appear to have been casually placed within the space. Through this method, the body—our most familiar subject—is presented to viewers in a somewhat unsettling manner.

As audiences walk through the installation, which evokes an atmosphere that is at once familiar and strange, they experience the illusion that actual people might be standing behind the white panels. I am particularly interested in this situation, in which video projection—nothing more than a thin layer of light—produces perceptual confusion in the viewer.

By exploring the boundaries between reality and illusion, and between the real and the virtual, these video installations offer audiences an intriguing and immersive experience.

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