In his most recent solo exhibition, Lee
Choonghyun juxtaposed a 3D figure in a computer program with a minimalist
sculpture, giving the visitor the paradoxical experience of the art exhibition
and sculpture as fictional entities. The artwork for this exhibition, which is
displayed in Museumhead’s outdoor area, has physical height but, at the same
time, does not bisect the real from the fictional or 3D from 2D. Trinity (2021)
looks like a geometric remodeling of three cubes from a computer program. It
may seem to be a modification of a common minimalist format. Ultimately however
it is not a simple juxtaposition of minimalism in 2D and 3D, it is the creation
of a perceptual and experiential substance. The two-dimensionality and
façade-emphasis of the screen and minimalism are replaced in Lee’s creative
process with diagonal, half-sided pieces that each have a different texture,
color, and movement. Placing three sculptures of the same style (but different
shapes) in a row brings to mind historical events that are characterized by a
repetitive or dramatic quality, which eventually leads back to discourse on the
replicable screens, plaza, easily-consumed ornaments, and 3D
installations/sculptures in public areas that are referenced (or intentionally
brought together in conflict) by the artwork. All of these things are made very
clear when a fictitious 3D object hurtles into, is replaced by something else
in, experienced in a real space or vice versa.
Oh Eun explores the formative Korean
sculpture, which seems all but discontinued in the current age, and its
monumentality within a 21st century context. Oh approaches
formative sculpture not from the perspective of tradition or historization but
as something that can be combined with a condensed version of her personal
experiences. In other words, it is the “commemorating of a commemorative act”—a
repackaging of attempts to overcome a particular situation, disaster, or
injury. It is in this way that the artist transforms Sohn Heung-min and the
injured human body into bodily movements that overcome the limitations of one’s
current circumstances. She also, as usual, includes a few moments of Korean art
history. Minor Injury (2021) refers to Bahc
Yiso’s gallery space of the same title, directing our attention current
discourses on othering, what it means to be a minority, and solutions/means of
addressing the needs of such groups. The body that has been segmented or
enslaved to disability that appears in Minor Injury and Last
Minute Goal (2021) brings to mind the human sculptures made in
the 1980s by Ryu In. Oh, who has studied art history extensively, shows us the
status of Korean art today, the as-yet unorganized accomplishments of Korean
art, and her increasing visibility as an artist that very much resembles a
last-minute goal.
Choi Taehoon blends commercial products with
sculpture’s functions and cultural status to create artworks that critique or
invalidate the sociohistorical context they are based on. His three solo
exhibitions, which have been held since 2018, featured creative
reconfigurations of the components of DIY products. In 《Tractor》 (2020), through which he was featured alongside curator Yoon
Min-hwa, Choi presented sculptures on the tension and energy that exists
between standardized objects and bodies (mannequins). For this exhibition, Choi
blends two disparate styles: the one from 《Tractor》 and the one that pervades 《Self-portrait》, a solo exhibition held in 2020. DIY furniture parts are joined
together horizontally and vertically in unconventional ways and the
standardized wooden pieces are imbued with a tense energy by draping them with
spray paint and body parts or clothing. The sculpture, which drew life from
clay and marble, is easily replaced with a mannequin, which ends up playing the
same role as the objects that are usually used to connect or prop up a
structure. The object-mannequins make us think about contemporary materials,
culture, and the imitations of movement—all of which are not at all related to
the idea of an “eternal body.”
By juxtaposing two seemingly disparate
worlds, 《Injury Time》 spotlights contemporary
sculpture as a medium that can be linked to or severed from the past. The
artworks in this exhibition overlap past and present, 2D and 3D, memory and
experience, and replication and creation. It often presents all of these things
as faulty statues of reality. Private and post-historical sculpture, which,
rather than being public or historical in nature, can be replicated,
copy-pasted, cropped or reconfigured at any time. In this way, such works are
declared as unique entities and achieve a mixture of diverse psychological
states and conditions. The five artists’ attempts to explore the past do not
end with lifeless reenactments of time or history: rather, they take on the qualities
of and showcase the current age as an onlooker of the past. They do not attempt
to build monuments to or try to write a full report of past truths. Instead,
they draw our attention to the endless conflict that history brings about in
its time difference with today. For the artists, the past is not a relay race
or a spatio-temporal entity of control or oblivion: it is our
constantly-intervening, discordant present. This is perhaps the point that this
exhibition strives most to portray. We too will have to keep striving to
discover how art is discrepant from a particular subject or time/space and
where and how such discordance is enacted in our present. The extra time that
this exhibition has done its best to embody is not a Mobius strip. It is a helical
space/time that produces discrepancy as well as spaces through which we can
escape from such limitations.
Kwon Hyukgue
(1. The above-mentioned article was published
in the Critiques section of Audio Visual Pavilion Lab (No. 4). Kwon
Hyukgue, “Injury Time,” Audio Visual Pavilion Lab (No. 4), 2020, pp.
81-88.)