Exhibitions
《The Hermes’s box》, 2016.09.24 – 2016.10.02, Box Theater in Seoul Art Space Mullae
September 27, 2016
Box Theater in Seoul Art Space Mullae
An Gayoung, The
Hermes’s Box, 2016-2018, Interactive video game(using Unity3d
engine), 1 channel projection screen, custom Joystick, Playtime 20-30min.,
Installation view of 《The Hermes’s Box》 (Seoul Art Space Mullae,
2016) ©An Gayoung. Photo: Yolanta C. Siu.
An Gayoung (age 32) is holding
her solo exhibition 《The Hermes’s
Box》 for eight days from Saturday, September 24 to
Sunday, October 2 at the Box Theater of Seoul Art Space Mullae. This exhibition
was selected as one of the 2016 projects of 〈MEET〉, a support program by Seoul Foundation for Arts and Culture’s
Mullae Art Space. It stands out by connecting analog-style games with video
games and merging artistic practice with game programming technology.
Set in an analog space, the
exhibition features a “box” that symbolizes internet information, which the
visitors can physically move to create a pathway for “Hermes”* within the
installed media. (*Hermes: the messenger god in Greek mythology)
An Gayoung, The
Hermes’s Box, 2016-2018, Interactive video game(using Unity3d
engine), 1 channel projection screen, custom Joystick, Playtime 20-30min. ©An
Gayoung
The exhibition 《The Hermes’s
Box》 creates a distinctive space where installation art
and media art converge. The entire Box Theater is transformed into a virtual
environment where visitors can move box-shaped objects and engage with digital
media. By using the figure of Hermes, the messenger god, the artist
metaphorically portrays the process by which information is discovered,
collected, distorted, and disseminated for amusement within the internet.
Through storytelling and programming using a game development tool, the artist
assigns missions to the audience, who then engage with the cyber space
constructed by the artist through gameplay.
Upon entering the exhibition space, the audience must perform
missions to help Hermes escape from a sprawling maze-like network filled with
viruses and traps. When visitors pick up the boxes placed in the exhibition and
move around the space, sensors detect their movements and alter the terrain of
the game. Additionally, the contents of the boxes change depending on the
information collected by the visitors, meaning the outcome of the game is
determined by their actions and choices.
An Gayoung, who planned and produced the exhibition, stated that
her inspiration came from news of a FedEx anthrax incident involving the US
military in Korea. She was less struck by the potential danger of the contents
inside the box than by the delivery system that carried it, and she developed
the concept of this work from that realization. Although Hermes, who follows
the orders of Zeus, the chief deity of the Greek pantheon, appears as the
protagonist delivering information, the narrative introduces a twist where
Hermes begins to question the contents of the box and ends up lost in an
internet labyrinth. Through Hermes’s perspective, the digital landscape is
filled with joy and truth, disgust and error, portraying the chaotic nature of
the internet world.