Installation view of 《Kimberly the Optimist》 (Space 413, 2021) ©Space 413
Installation view of 《Kimberly the Optimist》 (Space 413, 2021) ©Space 413

Space 413 presents Eunsol Lee’s second solo exhibition, 《Kimberly the Optimist》. Lee is the creator of the digital head “Kimberly,” a being that exists without a body and occupies virtual space, and he is constantly engaged with the problem of optimization. While “optimization” is a term widely used in fields such as engineering, mathematics, and economics, in this exhibition, the artist defines it as “the act of finding the proper degree of value that can yield the most effective performance within a given environment.”

Eunsol Lee, Nanight, 2021, 360 video, 4K, color, sound, 8min. ©Eunsol Lee

Last summer, the game engine Unreal Engine released Unreal 5 under the slogan “Nanite: The End of Polycounts?” Nanite, which powers Unreal 5, is a virtualized micropolygon geometry technology that allows for real-time rendering of massive amounts of visual detail—down to the level of the highest perceptible resolution. In simple terms, Nanite enables the real-time implementation of high-resolution visuals optimized for the player’s screen. While this is a highly effective technology for real-time gaming or VR content, it is currently only supported on platforms like Xbox and PlayStation 5.

The newly unveiled work Nanight(2021) is a 360 video set in a modified promotional environment for Nanite technology. In it, Kimberly continuously passes through dramatically optimized environments. The artist records these scenes using 360-degree video and transposes the vivid renderings into Oculus VR.

Eunsol Lee, My Cephalopod Friends, 2021, VRchat Open World Game, avatar, 3d ©Eunsol Lee

In contrast, My Cephalopod Friends(2021) is a work in the open-world game genre. It uses the social virtual world platform VRChat, which, despite its shallow and somewhat crude environment, allows for various forms of interaction among users. In VRChat, viewers explore the virtual world constructed by the artist while embodying the braided-haired Kimberly avatar. The map is designed in the form of a circular loop, where the start and end points are connected. Thus, regardless of which blue circular spawn point a Kimberly (or Kimberlys) begins at, they are bound to pass through the same points repeatedly.

This work can be accessed not only at the exhibition site but also through personal devices by following the VRChat link shared on Linktree. Whether using VRChat, Instagram, Unreal Engine 5, or any other virtual platform or game engine, the artist continuously upgrades and maintains Kimberly’s state to be optimized within the given environment. Kimberly’s boundless movement through digital interfaces becomes a deeper inquiry into the nature of her existence.

Across from the wall where the Oculus headset is installed, there is a poem titled “To Howl — To Fly (The 3rd Chispenitum)” (1930) by Russian avant-garde and absurdist poet Daniil Kharms. In his writing, Kharms renders the movements of various life forms, objects, and even time itself in fluid, nonlinear tenses, expanding into a boundless temporal realm beyond logical spacetime—into the past and future alike. It is precisely “there” that the artist guides the viewer—toward Kimberly, who exists in that very space.

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