Installation view of 《Furry Ways》 (Mihakgwan, 2022) © Heoang Kim

To explain what led me to visit Heoang Kim’s solo exhibition 《Furry ways》(22.04.01-22.04.24/Mihakgwan), I have to go back to the beginning of this year. When I was working as an exhibition attendant, a curator who was there with me handed me a “newspaper” and told me to read it. There were many other good pieces of writing, but among them, Heoang Kim’s text stayed in my memory.

It was a text about her worries for a child who would live in the future in an age of climate crisis, and about the work of raising that child. The summers on the earth where the child will live will continue to grow hotter. Sea levels will rise, and the resulting changes in ecosystems will disrupt food supply and spread new infectious diseases.

When I think of a child who will have to live in such a world for longer than I will, I cannot simply be optimistic that technological development will overcome the changes brought about by the climate crisis.

And yet, even amid bleak emotions, when she sees the child coming to know the world and wanting to become something, she comes to wish for a future in which the child can fulfill that desire, and through the strength of such small wishes, she gains the energy to live each day. This explanation has become long-winded, but because I remembered reading that text so impressively, I came to visit the solo exhibition as well.

In the exhibition space, several small paintings and one large painting were hung. The small paintings depicted figures engaged in various activities. There was a dignified figure holding a telescope and looking at a faraway place beyond the canvas, a mysterious figure holding a magnifying glass like a magic wand, and a figure crouching down and carefully observing a campfire.

These figures seemed, on one hand, like images of a child coming to know and explore the world, and on the other, like cute three-heads-tall characters exploring a world in a comic or game. (For more exhibition photos, please refer to Mihakgwan’s Instagram./@mi_hak_gwan)


Heoang Kim, The Explorer, 2022, Oil on Canvas © Heoang Kim

In the large painting, whose width and height are nearly two meters, animals and people were depicted against various landscapes, and they are said to be the animals and landscapes the artist saw while taking walks. Because I was focusing on the green background at the top and upper right while taking pictures, I was unable to capture the entire painting.

If you look only at the part I photographed, the backgrounds, which do not seem strongly related to one another, continue from one to the next, so it may feel somewhat disordered. But when you see the entire painting in person, it feels quite symmetrical. This is because each scene faces another around the brown and green zones painted with sharp brushstrokes.

Perhaps because various scenes, such as a field where a unicorn is running, a snowy field with a snowman, and a roadside where cherry blossoms are blooming, are arranged within their own order, the painting also felt like a map containing the landscapes of the major areas of a game. (Please refer to Mihakgwan’s Instagram account for the full painting..)

In particular, the floral decoration painted in the upper right corner looked like a frame decorating the entire painting. Yet while it functioned as a frame, it was painted as if it were naturally connected to the scenes inside the painting rather than clearly separated from them, which I found very interesting.

Reading the artist’s text about raising a child and then seeing the exhibition made me think that these works, too, seem to take “living with hope” as their theme. Perhaps she painted the things she observed in reality by passing them through the lens of comics and games because the hope the artist imagines can be found in memories of cartoons she watched as a child and in experiences of games she played long ago?

A character in a game respawns even after failing. Although it is a shame when the character drops items or loses experience points upon respawning, time in the game world is infinite, and as long as one turns on the game, one can always recover what was lost. Games usually have quests or missions, but even without necessarily completing them, one can enjoy the contents within the game in various ways.

Comics are similar. The spaces where the protagonists and their companions spend their daily lives are warm, and the worlds they inhabit are filled with interesting details. Forces that threaten that world may appear and create conflict, but that conflict is soon repaired and generally leads to an ending in which peaceful daily life is restored.

But reality does not automatically respawn me in a safe place when I fail, and my life may suffer a fairly significant blow. In reality, even if I put in time and effort, it is uncertain whether I can recover what I have lost, and it is more likely that I will simply continue living with those things lost.

Even when the things that threaten my daily life give rise to anxiety and confusion, that confusion does not easily disappear as it did in comics, but persistently follows me around. That is why it is easier to fall into pessimism, skepticism, and despair in reality. In reality, laws different from those of comics or games are at work.

But even if reality is different from games or comics, it is not impossible to live in reality with one’s own wishes and hopes. Memories of being absorbed in completing small tasks in a game, the sensation of coming to know the world inside a game through actions possible in the body of the player, and the experience of rewatching the same comic episodes while paying attention to the comic’s interesting details give one the strength to further explore the worlds of comics and games.

Perhaps the strength to live in reality is obtained in a similar way. Memories of eating meals and taking walks, preparing and storing vegetables, buying daily necessities in person, attending book-club meetings, and the sensation of coming to know aspects of the world I had not known while carrying out such small routines give me the strength to sustain each day.

On some days I may operate only with enough strength to barely finish the tasks given to me, but on other days I may have strength left over and use it for other people around me or in hopes of a better society. The amount of strength I can use today differs from day to day, but that strength comes from my past experiences of the world.

Perhaps this is what Heoang Kim wanted to convey. Reality is not as soft and cute as games or comics, and because of climate change, reality will become increasingly difficult to live in, but the strength to live in reality can also be obtained in a similar way.

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