Installation view of 《Mods》 © Hapjungjigu

There are many ways to play with games. Some people simply play games as they are made, while others find pleasure in searching for the precarious boundaries of the given rules. Among them, some even take the act of modifying an already well-made game in strange ways as a form of play in itself. These are the people commonly called “modders.”

In games, “Mod” is an abbreviation of “Modification,” meaning correction, alteration, and so on. It refers to secondary creation that arbitrarily adds various elements to an officially distributed game or transforms existing ones. From early arcade game rooms to today’s internet-based gaming communities, such modding has established itself as a culture of playing games from outside the game.

Many gamers who desire the richness of gameplay itself or a certain kind of heterogeneity create mods themselves, expanding the narratives of existing games or varying their internal systems, transforming the given game into something entirely different. In addition, as mods are shared through the web, they also open up opportunities to share another kind of common experience outside the game.

Installation view of 《Mods》 © Hapjungjigu

《Mods》 refers to this kind of gaming culture. 《Mods》 began as a movement by five visual art curators who love games more than art, attempting to translate games and all the things surrounding them from the standpoint of gamers, through each of their own perspectives, and to interweave them with issues of visual art.

Within the framework of contemporary visual art, which seems to accept everything but in fact has a firm fence, games have been easily defined as something outside and have been treated by being reduced to images of subculture or issues at the level of technology.

Could it be that the games appearing so frequently in contemporary art were in fact merely being consumed for some kind of purpose? A belated suspicion follows. Perhaps contemporary art itself is the subculture that has long since strayed far from the mainstream?

With this somewhat belated realization, 《Mods》 mods both games and art from both sides. As a kind of modder, the five curators and participants intervened in different layers inside and outside games, unfolding artistic works, artistic research, archiving, and more. Each project becomes a different mod, hacking both games and art in its own way.

Here at Hapjungjigu, we look forward to all kinds of bugs and glitches, various forms of wrong play, and misunderstandings and errors that will be created as the different mods operating together here become entangled with the users who will visit this place.

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