Installation view of 《Gray Box Area》 © KIAF Seoul

‘Augmented Shadow’ is a type of augmented reality implementation technology and device devised by the artist Joon Moon, utilizing shadows. This device augments the spatial experience felt by the audience by mapping virtual shadows to the actual shadows of objects in the installation space, depending on the angle of the lighting device held and moved by the viewer.

Through several series, Joon Moon is conducting experiments on the unique visual language and grammatical interaction of ‘Augmented Shadow.’

‘Shadow Chasers’ tells the story of shadow children who transition between two and three dimensions. In this context, the Augmented Shadow technology creates a connection between the virtual and real to present the story to the audience. The flat shadows approach the audience in a three-dimensional context, intertwining the narrative with optical illusions. Audience interaction is also incorporated, unveiling the uniqueness of storytelling.

In an immersive environment where the entire wall of a room is filled with projected images, the audience feels an augmented reality as the lighting device they hold causes the entire room’s lighting and shadows to interact. During the approximately 14-minute viewing time, the audience discovers shadow children calling out to them from different directions and continues the story by following the actions of the responsive shadows when they approach them.

The spatial illusion created through the connection between the lighting device’s light and shadows, along with the virtual and real shadows, serves as an interface that becomes part of the narrative. The spatial narrative created through their interaction immerses the audience completely.

The installation space, a sealed room on all sides, is a structure created for video projection but also serves as the starting point of the story. In this room, the audience and shadow children are trapped. Here, the shadow children, initially two-dimensional, transform into three dimensions as the story progresses and in response to the audience’s movements.

Fish swim up from the floor, encompassing the walls, and children illuminated by the audience’s light swim around, creating new shades and depth. The blocked wall opens, and the hidden dimension unfolds as the children move forward. An enjoyable fantasy emerges between two and three dimensions, created by the optical illusion.

Through the light, the audience meets the characters in the story directly. In the immersive environment, they feel as if they are in the same space. The audience and the children make eye contact, gesture, and exchange light, starting an experience that feels like communicating between the virtual and the real within the narrative.

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