Hong Sungchul, String Hands, 2007 © Hong Sungchul

1. Rectangular LCD units about the size of a fingertip repeatedly flicker by responding to light energy through their own solar-collecting elements. Each unit blinks with a slight time lag whenever light reaches it, and as this process continues, it produces abstract images while simultaneously revealing a dynamic flow of vital energy through the asynchronous flickering of each unit.

Composed of LCD units that signify pixels—the basic unit of expression in the digital media era—the viewer standing before the work experiences the unique sensibility of a new medium through the reflection of their own image and the flickering of the units. When it is dim and dark, the movement is gentle; when it is bright, the movement becomes active. Thus, these units continuously generate abstract forms in a random manner. At the same time, they resemble digital pixels. Furthermore, as they respond to natural light, they also indicate an interaction with nature.

 
2. Strands with strong materiality (a kind of rubber string) are arranged in a regular pattern, generating dynamic wave-like illusions, and the images attached to each strand are perceived as three-dimensional objects due to differences in depth. The intersection between different images produces movement within the images themselves. They are perceived as moving freely within space. As each image encounters others, it transforms into multiple overlapping images, and the work never presents a fixed image even for a single moment.

It stimulates the viewer’s perceptual response to motion. At this moment, the drama of movement is completed by the viewer. It reveals shifts in perspective as well as a coexistence of flatness and three-dimensionality. The viewer standing before the work senses a strong digital sensibility in this piece despite the absence of any electrical device. At the same time, it raises the artist’s question about the medium of photography. Photography captures a scene and presents it as a fixed image. However, the artist photographs the body and fixes the printed image not on photographic paper but on thin strands.

As a result, the image appears differently depending on the movement of the viewer. The fragmented and dismantled body conveys a strange nuance of being both present and absent at the same time. It appears real yet dissolves into illusion, continuously vanishing in fleeting moments. At the same time, it adds temporality and three-dimensionality to the instantaneous and flat nature of photography, while also introducing rhythm and motion. Hong Sungchul’s work produces a phenomenon similar to lenticular works through the layers created by the threads, in which the image changes depending on the viewer’s angle of vision. (Lenticular – works by Yoon Youngseok, Park Sunghyun, Bae Joonsung)
 
By moving their own bodies, viewers must experience the work creatively as if the body itself were in motion. Through this movement, the viewer and the body share a single process of motion, a single temporal dimension. It becomes body–thread–body. This is a situation in which subject and object are interlocked through mutual intersection. It leads us to realize anew that we are not objective observers of time separated from ourselves, but that our very existence is already constituted by time.

It also demonstrates an attempt to transform the problem of sculptural space—filled with form, material, and objects—into a problem of sculptural time. This corresponds to what may be called “becoming sculpture,” that is, sculpture in a constant state of transformation. In other words, it is not sculpture as a material result, but a space that contains material while also functioning as a mental field that encapsulates time.
 

3. Thread, mirror, vibration of the eye, and digital
 
Thread (糸) – derived from the form of two vertically arranged skeins / mythological context (Penelope, lifespan)
Escaping from the labyrinth, the canvas itself is also a woven aggregation of threads formed by warp and weft.
Mirror – self-reflection, introspection, and awareness of the subject
The mirror and thread are transformed into living, perceiving entities.
 
The artist devises movement, sound, and the resulting intriguing images to induce the viewer’s voluntary and active participation. The audience is actively engaged. As one moves while viewing, diverse images are revealed over the passage of time. By producing planar works with patterns that change according to the viewing angle, the artist evokes the work of Yaacov Agam (b. 1928), a pioneer of Op Art and Kinetic Art, whose practice emphasized viewer participation and movement. His works, with accordion-like protruding sides arranged with vivid colors, reveal geometric shapes such as triangles and squares from one side, while presenting entirely different forms from the front or the opposite side. These works generate optical illusions (e.g., works by Kim Dongyu).
 
Kinetic artists raised the question of “what is art.” They questioned vibration and potential color, demonstrating that everything within a fixed image can stimulate the nervous system and that there exists a dimension sustained through actual movement. This dimension of duration approaches the unfolding of time as found in film and music, and such inquiries of kinetic art prompt a reconsideration of the limits of visual art.

In fact, humans are deeply connected to vibration. Considering even spasms, it would not be an exaggeration to say that the human body is constantly in motion. Heartbeat, blood flow, digestive movements within the organs, the activity of white blood cells against foreign substances, the metabolism of the skin, hiccups, muscle spasms—continuous movement and convulsion are evidence of life. Among these, the most representative is the trembling movement of the eye.

The act of “seeing” can be divided into fixation and saccade. Fixation refers to continuous looking, while saccade refers to the rapid movement between fixations. Although fixation lasts only about 0.3 seconds, micro-movements at intervals of 0.001 seconds continue even during this time. This is precisely why vision cannot exist without vibration. This vibration continuously stimulates the eye, preventing acquired visual information from fading. Humans always require stimulation. The reason wandering gazes exist lies in the power of categorization—the force that organizes objects or events into comprehensible and perceptible states.
 
*Formally: threads, layered mirrors, and optical illusion
*Conceptually: interaction (communication)
 
These elements organically combine to construct a comprehensive network of meaning. Based on a unique visual play, the work pursues interaction. Using unconventional materials rather than typical digital media such as computers or cameras, it enables viewers to experience a new form of interactive work situated between the digital and the analog. The viewer standing before the work thus experiences a strong sense of digital sensibility despite the absence of any electrical device.

References