Kim Chunsoo, AZ-03, 2008 © Kim Chunsoo

The world within computer games is always more enjoyable and cheerful than the real world. This is because the game world is an artificially constructed space designed to easily satisfy the desires that remain unfulfilled in reality. Even those who hold no status in the real world can attain positions or privileges in the game with far less time and effort. This characteristic draws many people into immersion in games—and I was one of them.

The setting of this work is a 3D online game. The title of this project, Azeros, is the name of a fallen kingdom that appears in the game’s history. Having collapsed under foreign invasion, the kingdom has lost most of its territory and now survives through a single remaining city. Born as a descendant of this kingdom, I traveled across lands that were once part of its domain, recording their traces. This is both a record of my journey from the real world into a virtual one, and a documentation of my travels within that virtual realm.

At first, the vividly colored, fairy-tale-like landscapes—unlike anything seen in the real world—appear abundant and beautiful. Yet over time, they begin to transform into a damp, heavy, and hazy environment. Although the game seems to offer an escape from reality, what ultimately awaits is a battlefield where relentless combat unfolds. In the end, even within the game world, hierarchies emerge over time, and conflicts spread among them. The game itself thus becomes another vast kingdom of Azeros.

The landscapes captured from the monitor are greatly enlarged and blurred, rendering their subjects indistinguishable. These images come to appear entirely different from what I first encountered. Although the game world is at its busiest in the early hours of the morning, the scenes in my photographs are empty—void of any presence, leaving only desolate landscapes behind.

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