The
subject matter of Rho Jae Oonis the fundamental system of human perception and
cognition. We gather and organize information through ‘what we see’ in form of
image or text to construct knowledge, on which we make a value system and its
corresponding ‘view’ of value. The artist is anxious about our system (and
ways) of thinking that could be easily cooked up by all the visual images.
His critical consciousness is rooted in the understanding that ‘what we see’
inculcates us with a certain way ‘how to see.’ If you do not follow the ‘common
way of seeing,’ you are not able to share the ‘common sense’ and understand
common knowledge, falling behind and even alienated from your communities.
Whether you are on/off line, in public/private spheres, or in rural/urban
areas, you are always under the same constraint. Especially in Korea, which is
densely populated and changing fast under the socio-politically complicated
situation, the power of the visual that an individual feels is far more
substantial, ungraspable, and omnipresent. Our eyes are enclosed with various
mediated knowledge, such as the endless parade of TV drama from morning till
evening, the deluge of news articles updated real time on the Internet portal
sites, the visually clamorous personal blogs, and the SMS messages loaded with
unexpected information, all of which dominate the common sense and penetrate
our thoughts. Even to the masses having little thoughts, the ‘eyes’ are an
intense battlefield between the individual and the uniform, common sense.
In the solo show Skin of South Korea in 2004, Roh already addressed the problem
that images transferred and even determined the information and knowledge that
we shared. He selected highly influential images in taking shape of the common
view of value, from numerous image data in the Internet, and transformed them
into a series of signs to create a ‘skin’ of Korea. However, 1) the medium and
method of the skin were too avant-garde to the serious art people in Korea; 2)
The icons of the skin were visually too attractive; and 3) The contents of the
skin were too appropriate to the alternative politics demanded in the stiff
socio-political atmosphere in Korean art. So the exhibition happened to make
several ‘filters’ through which Roh’s works could not be fully understood in
art scene.
First, we have a filter that amplifies the importance of the technique. Roh
usually collects, processes (with ‘Photoshop’ or ‘Premier’), and redistributes
various still and moving images on the Internet. As electronic medium is no
more a necessary and sufficient condition of media art, his works do not have
the prestige of ‘digital art.’ However, digital medium is still addressed in
political, economic, and institutional contexts as a subversive,
anti-capitalist, and open form against the myth of originality and authorship
and the art system (PARK Chan-kyong, “Analogue aesthetics of digital art”). This
sort of discussion on format is definitely reasonable, but gives the wrong
impression that his works are meaningful only in terms of its medium and
technique (or the artist is a medium-specific otaku[オタク]). In reality, he makes use of various mediums including 2d
graphics, video, object, photography, painting, text, poster, installation, and
even out-door sculpture. He does not merely proliferate the skin works between
the Internet and the computer, but also experiments and expands the concept of
skin and its results by photographing, writing, making a spatial structure with
skin patterns, flying an object, etc. Trained as painter, he has skillful hands
and even an experience of making a quite wild video. The World Wide Web is for him
merely a powerful occupant of the ‘eyes’ in everyday and a working field easy
and economical to intervene. It is a realistic and cool choice of the X
generation, not of a naïve amateur. In this context, he gathers and edits the
raw materials found in thousands of sites and hundreds of films, processing
numerous pixels with the traditional craftsmanship. In consequence, the recent
work 〈Bite the Bullet!〉(2008)
is not a fragmentary skin but a ‘web publishing,’ which consists of 12
‘chapters’ and 10 scenes of edited moving images. Here the artist pays
attention to the occupation of the ‘ears’ as well as of the ‘eyes,’ juxtaposing
various sound effects, movie quotes, and recordings with his characteristic
visual composition. The relation between sound and image also varies: the
soundtrack supplementing the visual (ch.5: The Dog Fight); the ambient sound
leading the visual (ch.9: In a Shattered Mirror); the para-textual sound
contrasting with the visual (ch.10: Blind Game, #2: You can’t handle the
truth); and the sound without the visual (ch.4: General). This work suggests
that the artist would expand his exploration from the visible to the audible.
Second, we have two filters that emphasize the iconic images Roh creates, one
for their meanings and the other for their operational strategy in which the
artist’s attitude is revealed. These frameworks, each corresponding to 2) and
3), produce two opposite prejudices against him. Based on 2), it is said that
‘the artists like Roh are a fold-maker who scans and visualizes the symptomatic
surface of contemporary society in form of decoration’(KIM Jang-un, “Baroque
Scenario”). Based on 3), on the other hand, it is said that Roh mainly edits
and translates the images of ‘political catastrophe’ found in hyper-narratives
on the Internet to ‘visualize his own opinion and establish a peculiar order
and meanings’(MOON Young-min, “Jae OonRoh: artistic intervention in
hyper-narratives”). The perspective of 2), expressed in a review on the
artist’s first solo show in 2004, is no more persuasive in considering his
later works. But it is still fossilized in the filter through which his works
is seen as similar to the prototype design of the Russian Avant-garde. Against
this stereotyping, the other perspective appears that his works are basically
‘caricaturing at a critical distance’ but shows ‘a productive possibility of
mutual contamination between the aesthetic and the political’ through careful
selecting and subjective editing of political symptoms. In this perspective,
given that the artistic intervention is always subjective in principle, the
essential merit of Roh is his rather new form and stance to deal with political
matters. While this filter discloses that he is not merely an internet kid in
virtual reality but a socio-politically engaged artist with sharp sensitivity
to symptomatic phenomena in the un-realistic reality of Korea, it is not enough
to explain the 〈Magenta Ball〉
floated in the sky of Anyang in 2008, or the narration that ‘I saw a dead man
won victory in a fight beyond the sky island far away’ in the interface
installation 〈Chamber 31〉.
Against the danger of excessive politicization, Roh clearly demonstrates his
critical consciousness in recent works such as the Magenta project and 〈Bite the Bullet!〉 filmed in Dongdoochun. He
sees our ontological situation and perception/cognition framework is not merely
‘political’ but rather ‘cinematic.’ His ‘taste’ is not the only reason why he
kept the skin works amplifying the cinematic reality and its virtuality based
on science-fictional imagination for the future against the stiff and simple
frameworks of politics in Korea. However, the implosive skin toward another
virtuality is no more valid in such a place like Dongdoochun, where frameworks
and its implosive alternatives already coexist for more than a half-century. In
fact, the implosive and alternative frameworks are invented and realized by
colossal capital, military institutions, and space techno-science, invading our
imagination, perception, and cognition toward the future. So he does not
comment on the influential icons through the skin works any more, but
reconstructs the structure of narrative that forces us a certain way of seeing.
His new strategy of ‘universal cinema’ is to analyze the narrative structure by
pixels, to edit and translate them into a ‘universal’ archetype of narrative.
This method, first attempted in 〈Bite the Bullet!〉, is another effort of the artist to barricade our perception and
cognition to save the imagination for the future(KIM Hee-jin, “A conversation
with Rho Jae Oonand the artist’s note”).